To Prevent The Junk Messages in The Game
Messaging within the default channel, Abcya 7 all public channels plus private messages is fixed to make sure that it’s not possible to continually repeat identical, similar or nonsensical statements within a short period of time (“spamming”). This measure ensures the quantity of text displayed in the game does not get out of hand. More precisely, all entries are monitored to make certain no player writes several distinctive line of text every 2.5 seconds on an extended stretch of time. Characters that repeatedly exceed this limit will be temporarily muted. During the time that the character is muted any text you enter are not displayed, as well as a message inside the game window will inform you that your character has been muted. Please note that it’s not possible for muted characters to publish private messages with other players or to cast spells. To prevent potential issues each player carries a buffer of four lines of text which is often entered without the delay. This buffer will likely be reduced by one for every single line that is entered, however it continually refills at a rate of 2.5 seconds until the maximum of 4 lines is reached. However, when the buffer may be emptied, i.e. as soon as 4 lines of text have been entered in rapid succession, it is just a good option to decrease because otherwise your character will be temporarily muted.The amount of time where players are muted depends upon how often they have got exceeded the rate limit already. More precisely, characters will likely be muted for 5 seconds multiplied with the square variety of times they have got exceeded the limit in the last hours. Once the mute status ends the buffer is going to be full again. The variety of times the limit continues to be exceeded will probably be recorded with the server, so relogging a character will not likely aid in reducing the mute punishment.In addition to this spam control feature, another highlight is another limitation in order to avoid players from sending excessive levels of private messages to numerous different players within short intervals. If you send private messages to over 20 different characters within 10 minutes, your character will likely be muted as described above.Note: Players can nevertheless be banished by gamemasters for spamming should they circumvent the automatic spam control and repeat identical, similar or nonsensical statements in a short time or use badly formatted text.